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Digital Lives

Digital Lives

Research on digital solutions and challenges

Digital technology changes the conditions for how we live our lives and how we communicate, build, organise and participate in society. From childhood to old age, technology has consequences for socialisation, communication, learning, development, participation, work, health and safety. Technologies can be useful aids and tools, while also reinforcing inequality, vulnerability and alienation.

It is important to investigate the handling and securing of personal and user data, how technology changes societal and urban development and how the flow of information in digital media affects participation and democracy. There is a need for research on how digital technology affects children's upbringing and development and how the elderly are alienated and helped by technology.

We research what opportunities are opened up with digitalisation, how digitalisation changes the way we learn and work and creates new forms of interaction and efficient services.

Feel free to contact us if you would like to cooperate with us on the research.

Contact
Ivar Eimhjellen

Restructuring of the Public Sector Senior Researcher - Bergen

ivei@norceresearch.no
+47 56 10 76 06

Digitalisation, democracy and participation

Digitalisation entails major changes for employment and working life and leads to new threats we face in terms of monitoring or attacks on data security.

Through quantitative and qualitative studies, we investigate how digital technology, the internet and social media affect and change the way Norwegians engage in and organise social, voluntary and political action. This includes topics such as engagement for refugees through social media and how technology affects resource-weak groups' opportunities for community participation and citizenship.

Digital upbringing and learning

In regional competence centres for children and young people (RKBU Vest), we have a strong focus on combating digital bullying through the Olweus programme against bullying and antisocial behaviour. The Olweus programme has shown strong evidence of efficacy against bullying in several effect evaluations and is the most researched anti-bullying programme in the world.

NORCE combines its knowledge of bullying with its media and technology expertise to develop new teaching materials for use in anti-bullying work at school. The research shows that if fellow students engage themselves both against the incidence of bullying and on behalf of those who are victims of bullying, both the frequency of bullying and the consequences for those affected are reduced.

It is therefore important to teach students how to intervene in bullying situations in the right way. With technologies such as Virtual Reality (VR) and 360 video, we can create realistic environments, where the user can have an experience of presence and participation in the situation that is unfolding. Among other things, we can create content for this type of technology, which is based on school students' perception of the phenomenon of bullying, through a co-creation process.

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