Jo Dugstad Wake

Jo Dugstad Wake

Senior Researcher
Phone: +47 56 10 72 93
Email: jowa@norceresearch.no
Office Address: Nygårdsgaten 112, 5008 Bergen, Norway

News

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Usability evaluations of mobile mental health technologies: A systematic review study

Although there is reason to be optimistic about mHealth apps' effect on improving health and increasing access to care, there is a call for more knowledge concerning how mHealth apps are used in practice. This study aimed to review the literature on how usability is being addressed and measured in mHealth interventions for mental health problems. We conducted a systematic literature review through a search for peer-reviewed studies published between 2001 and 2018. This study provides a detailed account of how evidence of usability of mHealth apps is gathered in the form of usability evaluations from the perspective of computer science and human-computer interaction, including how users feature in the evaluation, how the study objectives and outcomes are stated, which research methods and techniques are used, and what the notion of mobility features is for mHealth apps.

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Supporting firefighter training through visualising indoor positioning, motion and time use data

Providing feedback to smoke divers following their training exercises is constrained by limitations on the opportunities for observation by instructors, as the buildings are filled with smoke. Yet, sensors that can be used to track and provide data on various aspects of the smoke divers training are becoming available. This paper describes a study of how to support firefighters and their instructors with visualisations of their training performance. The study has involved the development of a training support tool, FireTracker, that visualises data from firefighters smoke diving activity, and an evaluation of FireTracker in use. FireTracker uses data from sensors such as Bluetooth Beacons and gyroscopes to detect and visualize the smoke diver's movement and work patterns during smoke diving exercises.

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Participatory Design of VR Scenarios for Exposure Therapy

Virtual reality (VR) applications for exposure therapy predominantly use computer-generated imagery to create controlled environments in which users can be exposed to their fears. This paper presents a participatory approach for prototyping VR scenarios that are enabled by 360° video and grounded in lived experiences. We organized a participatory workshop with adolescents to prototype scenarios, consisting of iterative phases of ideation, storyboarding, live-action plays recorded by a 360° camera, and group evaluation. Through an analysis of the participants’ interactions, we outline how they worked to design prototypes that depict situations relevant to those with a fear of public speaking. Our analysis also explores how participants used their experiences and reflections as resources for design.

Publications