The Potential of ‘GameChange’: Supplementary Educational Measures to Facilitate Secondary Education Completion Among At-Risk Youth (GameChanger)
What can be done to enable more students to complete secondary school? The project GameChanger focuses on the impact that initiatives outside of school can have on students when they are in school.
Despite a slight increase in completion rates, nearly two in ten students who start upper secondary school do not finish within five years, or within six years for vocational tracks.
The project GameChanger focuses on the impact that initiatives outside of school can have on students when they are in school. Flyt and Guttas Campus are two school-supportive programs designed to prevent dropout by enhancing students' self-esteem, sense of belonging, and resilience in the transition from lower to upper secondary school. These programs target 14-15-year-old students in 10th grade.
In the project, Flyt and Guttas Campus serve as methodological entry points to identify factors crucial for a successful intervention and what it takes to implement effective dropout-prevention initiatives.
To ensure broad institutional and political grounding, the study will be conducted in collaboration with the educational authorities in Oslo and Bergen. The potential to be a true gamechanger for both individuals and schools is the foundation of our project.
Flyt and Guttas Campus are part of a broader array of initiatives aimed at combating social exclusion. However, there is still remarkably little knowledge about which measures are effective, especially those with long-term impact.
Project facts
Name
The Potential of ‘GameChange’: Supplementary Educational Measures to Facilitate Secondary Education Completion Among At-Risk Youth (GameChanger)
Status
Active
Duration
01.01.25 - 31.12.28